With these newer games, it kind of seems like you have 3 tiers: the majority of the NBA a handful of good NBA players and LeBron James. Sure, there were players you’d try to snag who you knew would dominate (Allen Iverson, Kobe Bryant, Dirk Nowitzki, and Shaq come to mind in 2001), but it also seemed that you could get that kind of player even if you had the misfortune of falling to 8 th or 9 th for your first pick in the draft. Maybe it’s because I haven’t followed the progression closely enough, but it seems that back in the early aughts (or whatever we’re deciding to call the 2000s) that the ratings made more sense. Compare that to the end of 2012, when James shot a near career-high 39% between 16 and 23 feet and 47% between 10 and 15 feet, and yet his rating for mid-range in 2K13 was just 90.
For example, James shot just 34% from mid-range but got a 91 mid rating in 2007. James’ mid-range game got bizarre ratings that often didn’t reflect his abilities. Speaking of James, The Real NBA 2K Insider has an interesting article on LeBron’s progression as he came in through the league until 2009. Is there anyone that actually thinks that the gulf between King James and Aldridge is EIGHT TIMES LARGER than that between Aldridge and Garnett? I don’t.
Maybe more baffling is that Aldridge is a full 15 points below LeBron James. That’s one point less than Andre Iguodala and just 2 points ahead of the shell of Kevin Garnett, but it’s also the same rating as Damian Lillard, which I don’t think is appropriate… yet. No, it’s just that the changes don’t seem fair, and don’t seem to make for a funner game.Ĭase in point: LaMarcus Aldridge clocks in with an 84 rating for 2K14 ( Click here for a full list of player ratings).
And I don’t mean that they’ve changed (you’d hope so) or even the methods by which they determine those ratings have changed (you’d expect as much). Sample Draw Foul Tendency: NOTE: THIS WAS WRITTEN IN DEC.The way their ratings have changed over the years, however, does seem a little weird. It may be possible to fix that through the Commit foul slider, but I think i'll just wait until the editor to come out to delve into that because its location at the bottom of the menu will make editing it too tedious even for a NBA nerd like me. With most role players' draw foul tendency at 0 and others' derived based on their shot location tendencies at my formula, I get highly realistic FTA attempts for important players (though still a bit too many for role players). So with your spreadsheet, once you have your shot location tendencies, you can plug in different draw foul tendency numbers and it's usually easy to get close to the player's real FTA/FGA ratio, which can be found on. You can get good approximate draw foul ratings thus:įTA/FGA = (Inside FTA ratio * InsideTendency / AllTendencies) / InsideTendency + (Close FTA ratio * CloseTendency / AllTendencies) / CloseTendency + (Medium FTA ratio * MediumTendency / AllTendencies) / MediumTendency + (3pt FTA ratio * 3ptTendency / AllTendencies) / 3ptTendency It follows that most players should be at 0 draw foul tendency, and they'll still shoot a bit too much FTs. An effect of this is that even on pure jump shooters, a 0 draw foul tendency will lead to a FTA/FGA ratio of about 0.3, which is quite high. Obviously in real life 3 point shots very rarely draw fouls, and close shots draw more fouls. It assumes jump shots (close/med/threes) all have the same chance of drawing a foul (threes get 50% more FTs because you get 3 FT when fouled on one). There are a few issues with the engine here though. You'll notice that the DrawFoul tendency is much more effective on players who take more inside shots, and must be tailored to each player based on his shot location tendencies. The draw foul tendency controls FTA per FGA attempt, and it affects players differently depending on their shot location tendencies. That method will screw players like Gallinari who should have 100 draw foul tendency even though they don't get that many FTA because they get to the line a very high % of their scoring attempts. I do know that you CANNOT simply slap a player's FTA number on there and expect good results. Fouls are an issue I'm still investigating and I've yet to get it perfect.